Super Meat Boy PC Countdown:




Mew-Genics teaser week 4

Posted by Edmund on November 17th, 2012 in Mew-Genics

Meet Tracy


She likes cats... but isn't a big fan of you.




Mew-Genics teaser week 3!

Posted by Edmund on November 10th, 2012 in Mew-Genics

Meet Frank.


he has head problems...




Mew-genics teaser art

Posted by Edmund on November 3rd, 2012 in Mew-Genics

So every Caturday from now till we release all the details, Tommy and i will be uploading screen shots of characters and cryptic images that should slowly paint a picture of what Mew-Genics is all about.

last week we teased on via twitter but this week we will be posting both here.



2 of the 5 silhouettes in our 1st teaser image have been spoiled...
till next week!





Posted by Edmund on October 20th, 2012 in Mew-Genics

Well hello there!, it's been a while since we talked... a lot has happened in the past 5 months, one of the biggest being the release of Indie Game: The movie on Steam and Netflix. We have been getting 100s of e-mails about the movie and we really appreciate all the love. It's very very hard to get back to all of you with worthy responses so let me just do a blanket statement here and say Tommy and i both read all the fan mail we get and really do appreciate it, we have just been amazingly busy these days with 2 new games and dont have much time to respond.. so yeah, THANKS ALL OF YOU!

Now on to the announcement.

As some of you know Tommy and i have been working on a new super meat boy for iOS and Pc for the past few months... but a month or so ago we decided to do a little game jam over a weekend and fell into a totally out of left field project we call...


Mew-Genics is by far the strangest project I've ever worked on.. and that's saying something. Tommy and i are very happy with how development has been going on it and decided that Mew-Genics will be the next official Team Meat game. We don't want to spoil too much here, but we can say the game will be randomly generated, strange and involve cats.

We are moving quite fast on it and should be able to start talking about platforms, more gameplay details and screen shots soon.

and SMB fans need not worry, the new Super Meat Boy (SMB:TG) is still in dev, just on hold till we squeeze this little kitten out of our loins.


PS: i should mention that our official store has been changed to now a combo store for both Danielle myself and meat boy related things. you can stil buy SMB mugs here




SMB:TG update + TOYS!

Posted by Edmund on May 4th, 2012 in Super Meat Boy!

As most of you know, our little April fools joke was actually real! but for those unaware Tommy and i are currently in development on Super Meat Boy : The Game, a touch based, mobile remake of Super Meat Boy, from the ground up! 100% new everything!

In our last update we touched on what super meat boy : the game was, and wasn't. still early in development our main focus is currently to really examine the mobile playing field to see what companies do right, and what they do wrong. As many of you may have noticed, there is a whole shit load of wrong out there these days, from abusive and manipulative money making tactics, to flat out stealing. To us the core of what is wrong with the mobile platform is the lack of respect for players, it really seems like a large number of these companies out there view their audience as dumb cattle who they round up, milk and then send them on their way feeling empty or at times violated...

There is an on going theme these days to use a very basic video game shell and hang a "power up carrot" in front of the player. the player sees this carrot, and wants it! all the player needs to do is a few very rudimentary repetitious actions to attain it, once they get to it, another drops down and asks them to do more... but then the catch... instead of achieving these "goals" by running on the tread mill, you can instead just pay a single dollar and you instantly get to your goal! better yet pay 10 and unlock all your goals without even having to ever play the game!

words can not express how fucking wrong and horrible this is, for games, for gamers and for the platform as a whole... this business tactic is a slap in the face to actual game design and embodies everything that is wrong with the mobile/casual video game scene.

i've gone off on a tangent a bit but what im trying to get at is, we are approaching development to SMB:TG with very open eyes, we want to make a game that WE would love to see on the platform, a feature length reflex driven platformer with solid controls that doesn't manipulate you with business bullshit in order to cash in. We want SMB:TG to show the player we respect them, not only by not manipulating them, but also by understanding they want a real challenge and they want a real sense of fulfillment when they have achieved something that's difficult... you know, like real games do.

So as an extra tease, here is the 1st full shot of the chapter screen in SMB:TG, The Green Hills!


Dont let the fact that there are only 8 level pads make you think that SMB:TG will be bite sized, its content will rival the original, but in very different ways... more on that later.
(also yes there will be dark worlds!)


In other Meaty news...
Official Super Meat Boy Toys are now in stock in the Team Meat store! (almost sold out)


The full set features Bandage girl, Meat Boy and a big bloody saw (also stickers and a signed sketch) but they can also be purchased separately.

The extra cool part is these were all designed, produced and hand painted by Danielle's mom, she actually quit her day job to keep up with the demand. 100% of the profit goes to her, so by buying you are also helping another indie artist live their dream as well :).

All Plush toys are currently out of stock but Danielle is telling me to say that they will be back June 1st :)

Ive taken a bit of a hiatus from "the internet" lately, removing myself from twitter and the like (hiding from the looming indie game the movie storm), but now that things are moving again in Team Meat land, expect a lot more blog posts here!





Super Meat Boy for iOS (and more!)

Posted by Edmund on March 31st, 2012 in Super Meat Boy!

So as some of you know, we have been playing with the idea of porting SMB on the iphone for some time...

Sadly, there was no way of doing this without the game becoming a pile of garbage, Super Meat Boy is a twitch platformer with precision controls, there was no way in hell this would work on a touch screen with buttons all over it, Super Meat Boy isn't a game we want to make a sub-par version of just to cash in...
So, we decided to totally remake the whole game instead, from the ground up!

Here is the very 1st look at... "Super Meat Boy: The Game"


We just started working on it so I'm are sure a lot will change as development unfolds but we do have a few major talking points of what the game is and what the game isn't.

What the game is:

- A feature length touch controlled platformer SPECIFICALLY designed for Touch devices.

What the game isn't:

- a shitty port of an existing game with non tactile buttons spread all over the screen blocking the players view and making for frustrating controls.

- the Super Meat Boy you're used to, there are aspects of Super Meat Boy in there, obviously, but this is a brand new game with new art, new sound, everything.

Expect more updates soon!



As many of you know Indie Game: The Movie is back from it's Premiere at Sundance with a flashy award under its belt, and to celebrate they are doing a very special sneak peek of the movie in Santa Cruz, Ca!

Aside from it being the 1st time the movie has been shown in the US outside of Sundance, this sneak peek is also extra special because its on my birthday AND both Tommy and i will both be there for a Q&A after the showing. (also if you stick around we might have a very nice meaty gift for around 200 people after the show)

Indie Game: The Movie
The Rio Theater, Santa Cruz Ca

So if you live in the Bay Area, make sure you get your tickets ASAP, i tweeted about it yesterday and 1/3 of the tickets have sold. so get them while they are getable!

Buy your Tickets here!



We have been meaning to do a big ass post gushing about how amazing the film is and what an honor it is to be featured in it... but we have been a bit busy with video game making, so ill just say this.

Indie Game: The Movie is a magical movie that is about more than just video games, it's about living your dreams and inspiring others to do the same. If you have any interest in making games, playing games or simply being creative and making art, you NEED to see this movie.

See you guys there!
Edmund McMillen Edmund McMillen

Edmund draws stuff and designs things.. whatever

Tommy Refenes Tommy Refenes

Tommy programs and macs on the ladies.