UPDATE: in order to save and load your devmode levels you must make a new folder called levels in the super meat boy directory.
Devmode is NOT the "Level Editor", it is a developer tool that was accidentally left in the Pc build of Super Meat Boy that was found by the mod community.
We do not support updates to Devmode, nor do we answer support questions for it. This post is being made purely to allow people to play around with, its buggy, rough and not supported.. but its also the tool i used to make 99% of the levels in the game.. so you can do a shit load of cool stuff with it.
Technically Devmode is a very loose and not at all user friendly version of the upcoming Level Editor, you can do a lot with it, but its messy and learning the basics can be a bit complex.. but here is the basic run down on how to enable it if you want to play around with it.
Go to Library, then Right Click on Super Meat Boy and go to Properties
Click on Set Launch Options
Type in -devmode in the launch options.
Run the game and it will launch in devmode.
NOTE: if you want to go back to playing the normal game just remove -devmode and you'll be back to normal.
There has been a lot devmode use in the modding community lately, Gpro has actually taken a lot of time out of his days to make a very in depth set of video tutorials that will basically fill you in on everything you need to know.
Have fun playing with devmode, its a nice little precursor to the level editor we have in the works, SAVE YOUR LEVELS! all levels made in devmode will be easily loaded into the editor when it comes out in Jan.
ill conclude this with a level made by the Gpro, called the kid returns. please dont make all your levels this fucking hard...
As many of you know, Super Meat Boy was released on Steam a few days ago. But not that many of you know that the game also features a few very hardcore achievements call "Iron Man Runs".
Every chapter of the game has an achievement that is awarded when you complete 20 levels of that chapter without being killed... hardcore.
We really wanted these for all chapters in SMB but Xbox limits us to only 12 achievements so we had to limit it down to one. I knew people would eat these achievements up, but i didn't expect so many of them would already have been unlocked.
The following videos are Iron Man runs of the 1st 3 chapters of SMB. i assume that means they have spoilers, so...
Well holy shit.. we are 2 days in and christ, you guys are diehards!
Tommy and i are so extremely grateful for your on going support, we have gotten some emails that were so amazing you had us in tears (of joy). Your fan mail, fan art and ongoing praise are very appreciated and very needed at this stage of the game. Its hard to explain but im sure most creative people out there can relate, releasing something you've poured your life into for almost 2 years is honestly extremely hard and takes a big tole on your emotions. Its a roller coaster of extreme highs and devastating lows, but the end is in sight and we can atleast go through this knowing that...
Super Meat Boy is a Success! Sales are high, Reviews are mind blowing and your out pour of love for the game is flooding the interwebs!
Now that i got the mushy stuff out of the way, its time to talk shop.
As many of you have seen/read Super Meat Boy has a few bugs, the only major bug is of course the save bug, a bug that stops game saving till your game is restarted. We realize how extremely annoying this bug is, and trust me when i say we are all in the same boat here when it comes to how heart broken we were when this poped up.
Luckily this bug is rare, and can be avoided by simply exiting the game and coming back. So PLEASE, if youre doing some crazy hard levels, just do us a favor and pop in and out of the game from time to time so we can all sleep a bit easier at night :) Deal?
UPDATE: We believe the save bug is caused by replaying the level by pressing Y too quickly on the replay screen. To avoid the bug wait for the replay to finish or exit back to the map.
Well incase you happened to not agree to this "Deal" i will say this.
We are currently working on a title update that should be finished in the next few days, and hopefully will go up as soon as possible. This title update will fix all minor bugs as well as the save bug. on top of that it will include a "lost music track" that's quit amazing.. but more on the music later.
To sweeten the deal, and also to attempt to make up for the minor annoyances I personally am working on an unannounced internets chapter to be released with the title update. this exclusive chapter called "I Meat Boy" will feature 20 amazingly challenging levels that will keep your attention for some time, but for those of you who are weak of heart we will also be releasing.
- The Sewers of Dross (med dificulty) a 20 level chapter where you play as Gish.
- Meat Boy Remix (med-hard) another 20 level chapter that remixes old favorites from the flash protype.
all 3 chapters should be out before the end of the year, knocking the level total up to 400!
To also add to this special occasion, as a gift to the fans who have supported us through development, we are offering a launch sale, lowering the asking price by 33% till Nov. To my knowledge this is the 1st time that Microsoft has allowed a developer to do something like this and we are very proud to be the 1st.
Super Meat Boy is out now on XBLA for 800 ms points ($10) for a limited time!
To all our fans, please post about our release it would mean the world to us.
Let the world know two men have finally procreated, our baby is born... its' a boy! A meaty one.